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Facebook are Headline Sponsor for 2018 Conference, 11-12 September

fb women in gaming

Women in Games WIGJ is pleased to announce that Facebook will be its headline sponsor for the European Women in Games Conference, taking place on the 11th-12th  September at City University.

With the objective to educate, inspire and help stimulate future generations, the inspirational two-day event will comprise of keynote speeches, panel discussions and workshops with insight provided by key staff members from Facebook HQ. There will also be over 40 speakers and panellists from across the games industry that represent the diverse wealth of sectors and the talent within them.

The event will take place at central London’s City University, highlighting the need to promote diversity through and within education, giving rise to a talented, inclusive new generation in the games and tech industry.

Aiofe Brodigan, Head of Games Marketing, EMEA said, “Facebook has a rich history in broadening the audience for playing and building communities around games. We are excited to further this work with our Women in Gaming initiative that offers women in the games industry a platform to share their stories. As the headline sponsor for the European Women in Games Conference, we are looking forward to sharing some of these inspiring stories, working with WIGJ to power meaningful connections between women in the industry. Facebook is committed to supporting diversity initiatives in games and encouraging more young women to lean in to the industry and into leadership positions.”

Dr Radu Jianu, Lecturer in Computer Science commented, “City, University of London feels privileged to this year host the European Women in Games conference for its 8th edition, in central London. As an institution deeply committed to promoting diversity and one of the few universities in the country offering programs with a dedicated focus on games technologies, we are particularly excited about this partnership. We have watched the conference grow rapidly over the years into one that welcomes and inspires hundreds of computer games professionals and are looking forward to becoming part of its journey.”

Marie-Claire Isaaman CEO of Women in Games WIGJ said, “The Women in Games WIGJ, not for profit organisation exists to double the number of women working in the games industry by 2025. Our flagship event is the European Women in Games Conference which has a 7 year history of educating, inspiring, and helping to stimulate future generations of talent in the technology and creative industries. We welcome Facebook as headline sponsor. It sends a clear signal of the intent to change the face of games and the tech sector and we look forward to our long term partnership.”

Women in Games WIGJ is inclusive and male delegates are very welcome.

For more on Facebook’s Women in Gaming #shetalksgames campaign 

Women in Games WIGJ appoint Timea Tabori as National Coordinator for Scotland

1 timea1 rachael gsWomen in Games WIGJ is pleased to announce the appointment of Timea Tabori as Lead Ambassador and National Coordinator for Women in Games in Scotland. In the month that a report from TIGA, the trade association for games developers and digital publishers, shows Scotland now has more than 1500 developers, growing by 27 per cent in the 20 months to last November, WIGJ is keen to reveal the start of a regional policy where individual Board member or Ambassadors will collaborate more closely with regional games trade bodies to represent women in their regions.

David Smith, founder of WIGJ explained, “WIGJ has received several approaches from regional bodies for input into policy initiatives and help in organising speakers for events. With a team of 53 individual Ambassadors, we are now in a position to make appointments where there is the demand. Scotland is already represented by Professor Gregor White from the University of Abertay on the WIGJ board and we have a growing team of Ambassadors in the country. Timea does tremendous work for the IGDA and we are delighted that she has agreed to take this on.”

Timea Tabori commented. “I am honoured and delighted to be appointed Lead Ambassador for Women in Games in Scotland. Promoting diversity is a cause that has been close to my heart from the very start of my career in the games industry and I am eager to take on this challenge and continue to serve this goal. We have some exciting plans going forward and I am always open to questions and inquiries. Say hi or drop me an email if you’re a woman based in Scotland already in games or looking to get started, if you’re organising an event and looking for speakers, a company looking to recruit more diverse talent or just want to find out what the Women in Games Ambassadors are all about.”

In the North West, WIGJ is also pleased to announce the appointment of WIGJ board member and Ambassador, Rachael Gregg-Smythe to the position of regional coordinator. She will work closely with Gameopolis in Manchester and respond to requests for help for Women in Games in the region. Congratulations to both on their new roles.


A Normal Lost Phone by Accidental Queens and Elaine Reynolds win WIGJ Mobile Awards

Women in Games was pleased to host the first edition of the Women in Games Mobile Awards showcasing some of the best, published mobile games created by teams with women developers in Europe at its conference on 6 September. This new competition was endorsed by the IMGA (International Mobile Gaming Awards), the longest standing mobile games award program. The awards were sponsored by Tamalaki Publishing.

award1award2The Grand Prix award for the best mobile game made by a team including women developers or a team led by a woman was won by A Normal Lost Phone led by Elizabeth Maler, Co-Founder at Accidental Queens from France. A special mention was made for Eden Isle: Resort Paradise led by Elaine Reynolds, CEO at Simteractive Ltd. from Ireland. The awards was presented by Marie-Claire Isaaman, CEO – Women in Games WIGJ and Martine Spaans, Owner – Tamalaki Publishing.

Other shortlisted games were

  • South Park Phone Destroyer Led by Neha Joshi, Producer at RedLynx, a Ubisoft Studio from Finland
  • Jungle Animal Hair Salon 2 Led by Miglė Šaulytė, CMO at TutoTOONS from Lithuania
  • Birdie’s Adventure Led by Astrid Refstrup, Co-Founder at Triple Topping Games from Denmark
  • Rocket Rumble Led by Vicky Smalley, CTO at Small Jelly from UK
  • Serena Supergreen und der abgebrochene Flügel (Serena Supergreen and the broken blade) Led by Linda Kruse, Co-Founder & MD from Germany

award3award4The Leadership Award recognizing the exceptional quality of the work of a mobile game developer, as defined by a jury, specifically selected for this contest was won by Elaine Reynolds, CEO at Simteractive Ltd. from Ireland. A special mention was made for Vicky Smalley, CTO at Small Jelly from UK.

The awards were acknowledged to be a great success and WIGJ thanks the participants, presenters, sponsors, IGMA and jury of Martine Spaans, Tamalaki Game Publishing; Carolin Krenzer, former Head of Studio,; Chella Ramanan, Writer, Game Industry News; Gemma Johnson Brown, VP HR, Dovetail Games; James Batchelor, UK Editor,; Racheal Gregg-Smythe, Producer, Ripstone; and Rosemary Ball, Producer, Chucklefish.

Catherine Woolley, Glenna Buford and Anita Sarkeesian join the WIGJ European Hall of Fame

Women in Games WIGJ is pleased to welcome Catherine Woolley of Media Molecule, Glenna Buford of Wooga and Anita Sarkeesian of Feminist Frequency to its European Women in Games Hall of Fame. The European Women in Games Hall of Fame was created in 2011 and recognises the achievements of women in the European games industry. The 2017 Awards are sponsored by Tamalaki Games and again celebrate the lifetime achievements of women working in the games industry in Europe. From a shortlist of 6, Catherine and Glenna received the most votes from members of the WIGJ Facebook group and WIGJ Twitter followers.

Catherine Woolley Hall of Fame 2 compCatherine Woolley is Designer at Media Molecule. Worked on Alien: Isolation. She is on the BAFTA Games Committee and a BAFTA Breakthrough Brit. Also a MCV Top Woman in Games. 30 under 30. Game Jammer.

Anita (2) Glenna Hall Fame 2 (2)Glenna Buford is an iOS Engineer at Wooga and Director of Women Who Code in Berlin. She also founded Girls’ Games Workshop, teaching girls how to develop games and speaks at international conferences.

A special, honorary, award was also made at the European Women in Games Conference to Anita Sarkeesian, founder of Feminist Frequency, for her work in improving diversity in many sectors across the world. Anita is the first non-European to receive this award.

See the full list of all 14 in the Hall of Fame.


Women in Games WIGJ appoint further Individual and Corporate Ambassadors

WIGJ_logo_primary_AmbassadorWomen in Games is pleased to add 13 further individual ambassadors and 2 new Corporate Ambassadors to its Ambassador Programme. After attending a series of workshops at the European Women in Games Conference, the new Ambassadors were finally approved by the Women in Games Board last week. The organisation is proud to have now 53 Ambassadors and you can see the full list with details of location and jobs title on our Ambassador Page

WIGJ welcomes Amy Scott, Alison-Julia Riguelme Cihak, Danette Beatty, Jamey Stevenson, Lucy Kyriakou, Lynne Liu, Michelle Chen and Rosa Carbo-Mascarel from England as well as Erin Stevenson and Hannah Aitken from Scotland, Claire Bourgoin from France, Pauline Mariliere from Belgium and Marina Amores from Spain. Anyone interested in joining the WIGJ Ambassador Programme should contact our CEO, Marie-Claire Isaaman.

The Women in Games Board were also pleased to hear presentations from Laura Cole of Codemasters and Tamsin O’Luanaigh of nDreams as they told of some of their plans to make their studios more inclusive. Their applications to become Corporate Ambassadors for WIGJ was unanimously approved. Any games company interested in joining the WIGJ Ambassador Programme should contact the Founder, David Smith.


WIGJ partner with GameRome to host first Meetup for women in games in Italy on 24 November.

GameRomeWomen in Games WIGJ is pleased to partner with the Gamerome conference to lead on 2 events for women in games and allies during the event.  On the first day of the conference, Friday, November 24, Gamerome will host inside the Happy Hour the first Women in Games Italian Meet Up, sponsored by WIGJ. The cocktail will be an occasion to discuss the matter among Italian and international women decision makers. All the women attending the conference are invited to take part in the meeting and voice their opinion. The cocktail will be an occasion itself to foster diversity, and will be also opened to Speakers, Business and VIP tickets holders and owner of the special indie packages.

On Saturday, 25 November, Gamerome will host the panel Diversity in the Games Industry, which will see the participation of David W. Smith (Founder, WIGJ), Micaela Romanini (Vice Director, VIGAMUS), Eleonora Lucheroni (PR & Marketing Manager, Storm in a Teacup), Debora Mensah-Bonsu (Head of Content Marketing, Space Ape Games). The panel will be moderated by Fjona Cakalli, frontwoman of the influential video game website Games Princess.

“Women in Games WIGJ is the largest professional network in Europe. It is fully committed to working with European partners and is delighted to support one of the first meet-ups for women in Italy”, stated Marie Claire Isaaman, CEO of Women in Games WIGJ. “It is vitally important that women working in the games industry are fully supported through initiatives like this where they have the opportunity to connect and engage with each other”.

GameRome is a video game event dedicated to developers and students that will take place from 24th to 26th November. Meet and greet with the Video Game Stars. Gain new perspectives inside the talks held by the veterans. If you wish to pursue a career in the industry, or if you’re already a professional, Gamerome is the event tailored to your needs. For further information visit


Women in Games WIGJ win TIGA Award at spectacular ceremony at V&A Museum

TIGA award WINNER logo 2016_white

TIGA Awards MC webWomen in Games joined all of the games industry in the UK at the most stunning TIGA Awards Ceremony that the trade association has held to date. About 400 game developers and professional service suppliers from nearly 100 companies spent 5 hours celebrating the achievements of the last year.

Women in Games was delighted to win the Diversity Award outright in 2017 having been specially commended in 2015.

Marie-Claire Isaaman, CEO, commented: “Women in Games is extremely proud to be recognized by the industry with the TIGA Diversity Award. Our Board, Corporate and Individual Ambassadors and supporters all make outstanding contributions to our organisation, helping us to make our game industry more equal, diverse and inclusive. This award recognises all those people working with us.”

Women in Games add Outplay and Testronic Labs to its Corporate Ambassador programme.

Corporate Ambassadors 2017Women in Games WIGJ is pleased to add 2 more companies to its Corporate Ambassador programme. At a ceremony during the recent European Women in Games Conference representatives from Scotland’s Outplay Entertainment and from Testronic Labs in Croydon, UK and Warsaw, Poland were welcomed to the stage by David Smith, Founder of WIGJ.

Emma Purvey, HR and Recruitment Manager at Outplay Entertainment Ltd commented: “Outplay is based up in Dundee in Scotland. We have a team of 200 that we have grown over the last 6 years and we have been doing a lot of outreach with all different education levels to promote opportunity and careers in games, so we are really excited to partner with Women in Games to do further work there. Thank you.”

Ann Hurley, Head of Games Business at Testronic Labs and former WIGJ Hall of Fame inductee said, “Testronics have been going for 10 years and we employ just over 700 people based in Warsaw and Croydon. We are a QA Vendor and we do all sorts of services from Customer Support through to Compatibility Testing. The Board of Directors have embraced this and realized that we really need to be working on increasing the diversity within our company, so we are very excited to be part of this.”

David welcomed the 2 leading games companies to the programme and asked other interested games companies to make contact. Here is the current list of Corporate Ambassadors.

Anita Sarkeesian and Brie Code to speak at new, two day European Women in Games Conference 5-6 September at ELAM Academy

Anita SarkesianWomen in Games WIGJ is pleased to announce its seventh European Women in Games Conference which this year will take place at the East London Arts and Music Academy on 5-6th September 2017. Now over 2 days, the event will comprise a mix of keynote speeches, panel discussions, workshops, the HR Manager’s Forum, an expo and the European Women in Games Hall of Fame Awards. Over 40 speakers and panelists will reflect the diverse talent that exists in the games industry with its objective to educate and inspire, and help stimulate future generations.

EWIG 2017 Lead compressedKeynote speakers include Anita Sarkeesian, the feminist media critic and blogger and the founder of Feminist Frequency and Brie Code, the writer, AI programmer, and CEO and creative director of Tru Luv Media, a tiny video game studio making games with people who don’t like games. Both will be speaking in the UK for the first time, thanks to the support of Amazon App Store.

Tickets are priced for accessibility at The event is inclusive and male delegates are very welcome.

Mik Nelson, Director of Digital Media at ELAM Academy commented, “We are delighted to host the 2017 European Women in Games Conference at ELAM. We are fully committed to helping to add greater diversity to the creative industries and believe that this starts first and foremost with education. We want to see and hear more female voices throughout the Games industry and we believe that hosting the conference during the first year of our Games Design course is a real statement of intent and one we are incredibly proud to make.”

Marie-Claire Isaaman CEO of Women in Games said, “We welcome Anita and Brie to speak in the UK for the first time. At the forefront of commenting on the need for change, we look forward to hearing their thought provoking stories. Women in Games is committed to realising a gender balanced games industry and reimagining and enhancing the educational pipeline is crucial to achieving this. So, I’m delighted that East London Arts and Music (ELAM) – a progressive educator with such a strong commitment to diversity – is hosting our annual conference this year.”

For further details about the conference and to buy tickets please visit

Women in Games WIGJ and Unity Technologies to host Mentoring Breakfast at Develop 2017

mentoringWomen in Games  WIGJ is partnering with Unity Technologies to host a mentoring breakfast during Develop 2017 in Brighton on Wednesday, 12th July. The event will give those working in the video games industry a taste of what mentoring is like in a fun, informal setting and introduce attendees to the support that is available as part of WIGJ’s on-going mentoring programme

“WIGJ’s overarching goal is to double the number of women working in the video games sector over the next 10 years. We know that mentoring can play a hugely important role in supporting women’s career development in the sector. We want to alert more people to the fact that this kind of support is available,” said Leigh Jackson, Deputy Chief Executive of WIGJ, who leads WIGJ’s Mentoring Sub-Group.

There will be 30 experienced video games professionals from a range of top video games companies – including Unity Technologies – who will provide mentoring support to attendees in the form of 15-minute taster sessions at the pop-up event. When registered, attendees will be able to select from a range of key mentoring themes for their session including: technical; QA; art; creative; animation; audio; production; career development and business development. Unity Technologies will also have their own team of “Unity Gurus” mentors providing mentoring taster sessions at the event. This is an open event for both women and men. To register click here.

“We’re delighted to be partnering WIGJ in this mentoring pop-up event at Develop”, said Morrissey Williams, Regional Business Development Manager (UK & Ireland) for Unity Technologies. “We want to attract more women to work in this industry. Maintaining a good gender balance is an important focus for us. As a truly international company spanning 23 countries, our success relies on having happy, diverse teams.”

“We’re thrilled to have Unity Technologies partnering us in this exciting event”, said Marie-Claire Isaaman, CEO of WIGJ. “We are so grateful to the many videogames professionals who are giving their time freely as mentors. Having industry support like this brings our long-term goal of developing and retaining female talent in the games industry that much closer.”

The WIGJ/Unity mentoring pop-up is included in the Develop 2017 fringe events programme. Ali Fearnley, Conference Director for Tandem Events, the organisers of Develop: Brighton 2017 commented: “We are really excited to hear that WIGJ and Unity are staging this mentoring pop-up during Develop. We hope this will be the start of many such events at Develop in future years.”