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Women in Games WIGJ is a not for profit organisation that works to recruit more women into the games industry and to support those already in the industry. It also campaigns to ensure individuals and businesses understand that a more diverse workforce leads to greater productivity and financial success.

Women in Games WIGJ was founded in August 2009 as Women in Games Jobs and incorporated as a “not for profit” or Community Interest Company under the UK’s Companies Act 2006 on 2 June 2011.

The organisation is called Women in Games, but our legal name is Women in Games WIGJ – without any brackets, which mean Women in Games can be abbreviated to WIGJ.

The organisation is no longer called Women in Games Jobs

For details about the European Women in Games Conference and to buy tickets please visit

Women in Games WIGJ has a board of management as follows:

CEO – Marie-Claire Isaaman

Deputy CEO’s -Alison Cressey, Consultant CMO & Non Exec Director
and Leigh Jackson, Coaching Technology

Carleigh Morgan, Academic Advisor, British Esports Association
Claire Tavernier, COO, Girl Effect
Chella Ramanan, Writer, Game Industry News
David Smith, Founder WIGJ
Emma Ladley, Employment Solicitor at Osborne Clarke
Gemma Johnson Brown, VP HR, Dovetail Games
Gregor White, Abertay University
Jessica Taylor, MD, Preloaded
Josie Wardle, Immersive Technology Group, Sony Interactive Entertainment
Kish Hirani, BAME in Games
Maria Stukoff, Head of Digital, BBC Academy
Martine Spaans, Tamalaki Game Publishing & Marketing Consultant
Rachael Gregg-Smythe, Producer, Ripstone
Rachel Moss, J Walter Thompson
Rob Crossley, Head of Games and Digital, Creative England
Rosemary Ball, Producer, Chucklefish
Rupert Whitehead, Google
Simon Smith, Thumbfood & Chair Gameopolis
Siobhan Thomas, London South Bank University
Vicky Smalley, CTO at Small Jelly