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Women in Games WIGJ is a not for profit organisation that works to recruit more women into the games industry and to support those already in the industry. It also campaigns to ensure individuals and businesses understand that a more diverse workforce leads to greater productivity and financial success.

Women in Games WIGJ was founded in 2009 as Women in Games Jobs and incorporated as a “not for profit” or Community Interest Company in 2011. The organisation is called Women in Games, but our legal name is Women in Games WIGJ – without any brackets, which mean Women in Games can be abbreviated to WIGJ. The organisation is no longer called Women in Games Jobs.

For details about the European Women in Games Conference visit

Women in Games WIGJ has an Executive Board meeting monthly as follows:

CEO – Marie-Claire Isaaman
Founder and COO – David Smith
Ambassador Director – Gemma Johnson Brown, Dovetail Games
Education Director – Ruth Falconer, Abertay University
Marketing Director – Jocasta Kelsey

An additional Advisory Board meeting quarterly is made up of:

Angela Natividad, Hurrah Esports
Christine Bigelow and Rebecca Sampson, 2K/ Hangar 13
CJ Stockton, Ubisoft Reflections
Dan Wood, Ukie
Emma Smith, Creative Assembly
Michelle Tilley, Sony Interactive Entertainment
Kish Hirani, BAME in Games
Marine Cabour, Russells
Mark Eyles, Ambient Quest Studios
Nick Ferguson, Amazon
Rachael Gregg-Smythe, Sony
Rachel Moss, J Walter Thompson
Rosemary Ball, Chucklefish
Simon Smith, Thumbfood & Gameopolis
Sharon Tolaini-Sage, Norwich University of the Arts
Siobhan Thomas, IGDA London
Vanessa Joyce, Renwick Management