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Facebook are Headline Sponsor for 2018 Conference, 11-12 September

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Women in Games WIGJ is pleased to announce that Facebook will be its headline sponsor for the European Women in Games Conference, taking place on the 11th-12th  September at City University.

With the objective to educate, inspire and help stimulate future generations, the inspirational two-day event will comprise of keynote speeches, panel discussions and workshops with insight provided by key staff members from Facebook HQ. There will also be over 40 speakers and panellists from across the games industry that represent the diverse wealth of sectors and the talent within them.

The event will take place at central London’s City University, highlighting the need to promote diversity through and within education, giving rise to a talented, inclusive new generation in the games and tech industry.

Aiofe Brodigan, Head of Games Marketing, EMEA said, “Facebook has a rich history in broadening the audience for playing and building communities around games. We are excited to further this work with our Women in Gaming initiative that offers women in the games industry a platform to share their stories. As the headline sponsor for the European Women in Games Conference, we are looking forward to sharing some of these inspiring stories, working with WIGJ to power meaningful connections between women in the industry. Facebook is committed to supporting diversity initiatives in games and encouraging more young women to lean in to the industry and into leadership positions.”

Marie-Claire Isaaman CEO of Women in Games WIGJ said, “The Women in Games WIGJ, not for profit organisation exists to double the number of women working in the games industry by 2025. Our flagship event is the European Women in Games Conference which has a 7 year history of educating, inspiring, and helping to stimulate future generations of talent in the technology and creative industries. We welcome Facebook as headline sponsor. It sends a clear signal of the intent to change the face of games and the tech sector and we look forward to our long term partnership.”

Women in Games WIGJ is inclusive and male delegates are very welcome.

For more on Facebook’s Women in Gaming #shetalksgames campaign 

Women in Games WIGJ appoint Timea Tabori as National Coordinator for Scotland

1 timea1 rachael gsWomen in Games WIGJ is pleased to announce the appointment of Timea Tabori as Lead Ambassador and National Coordinator for Women in Games in Scotland. In the month that a report from TIGA, the trade association for games developers and digital publishers, shows Scotland now has more than 1500 developers, growing by 27 per cent in the 20 months to last November, WIGJ is keen to reveal the start of a regional policy where individual Board member or Ambassadors will collaborate more closely with regional games trade bodies to represent women in their regions.

David Smith, founder of WIGJ explained, “WIGJ has received several approaches from regional bodies for input into policy initiatives and help in organising speakers for events. With a team of 53 individual Ambassadors, we are now in a position to make appointments where there is the demand. Scotland is already represented by Professor Gregor White from the University of Abertay on the WIGJ board and we have a growing team of Ambassadors in the country. Timea does tremendous work for the IGDA and we are delighted that she has agreed to take this on.”

Timea Tabori commented. “I am honoured and delighted to be appointed Lead Ambassador for Women in Games in Scotland. Promoting diversity is a cause that has been close to my heart from the very start of my career in the games industry and I am eager to take on this challenge and continue to serve this goal. We have some exciting plans going forward and I am always open to questions and inquiries. Say hi or drop me an email if you’re a woman based in Scotland already in games or looking to get started, if you’re organising an event and looking for speakers, a company looking to recruit more diverse talent or just want to find out what the Women in Games Ambassadors are all about.”

In the North West, WIGJ is also pleased to announce the appointment of WIGJ board member and Ambassador, Rachael Gregg-Smythe to the position of regional coordinator. She will work closely with Gameopolis in Manchester and respond to requests for help for Women in Games in the region. Congratulations to both on their new roles.

 

A Normal Lost Phone by Accidental Queens and Elaine Reynolds win WIGJ Mobile Awards

Women in Games was pleased to host the first edition of the Women in Games Mobile Awards showcasing some of the best, published mobile games created by teams with women developers in Europe at its conference on 6 September. This new competition was endorsed by the IMGA (International Mobile Gaming Awards), the longest standing mobile games award program. The awards were sponsored by Tamalaki Publishing.

award1award2The Grand Prix award for the best mobile game made by a team including women developers or a team led by a woman was won by A Normal Lost Phone led by Elizabeth Maler, Co-Founder at Accidental Queens from France. A special mention was made for Eden Isle: Resort Paradise led by Elaine Reynolds, CEO at Simteractive Ltd. from Ireland. The awards was presented by Marie-Claire Isaaman, CEO – Women in Games WIGJ and Martine Spaans, Owner – Tamalaki Publishing.

Other shortlisted games were

  • South Park Phone Destroyer Led by Neha Joshi, Producer at RedLynx, a Ubisoft Studio from Finland
  • Jungle Animal Hair Salon 2 Led by Miglė Šaulytė, CMO at TutoTOONS from Lithuania
  • Birdie’s Adventure Led by Astrid Refstrup, Co-Founder at Triple Topping Games from Denmark
  • Rocket Rumble Led by Vicky Smalley, CTO at Small Jelly from UK
  • Serena Supergreen und der abgebrochene Flügel (Serena Supergreen and the broken blade) Led by Linda Kruse, Co-Founder & MD from Germany

award3award4The Leadership Award recognizing the exceptional quality of the work of a mobile game developer, as defined by a jury, specifically selected for this contest was won by Elaine Reynolds, CEO at Simteractive Ltd. from Ireland. A special mention was made for Vicky Smalley, CTO at Small Jelly from UK.

The awards were acknowledged to be a great success and WIGJ thanks the participants, presenters, sponsors, IGMA and jury of Martine Spaans, Tamalaki Game Publishing; Carolin Krenzer, former Head of Studio, King.com; Chella Ramanan, Writer, Game Industry News; Gemma Johnson Brown, VP HR, Dovetail Games; James Batchelor, UK Editor, GamesIndustry.biz; Racheal Gregg-Smythe, Producer, Ripstone; and Rosemary Ball, Producer, Chucklefish.

Catherine Woolley, Glenna Buford and Anita Sarkeesian join the WIGJ European Hall of Fame

Women in Games WIGJ is pleased to welcome Catherine Woolley of Media Molecule, Glenna Buford of Wooga and Anita Sarkeesian of Feminist Frequency to its European Women in Games Hall of Fame. The European Women in Games Hall of Fame was created in 2011 and recognises the achievements of women in the European games industry. The 2017 Awards are sponsored by Tamalaki Games and again celebrate the lifetime achievements of women working in the games industry in Europe. From a shortlist of 6, Catherine and Glenna received the most votes from members of the WIGJ Facebook group and WIGJ Twitter followers.

Catherine Woolley Hall of Fame 2 compCatherine Woolley is Designer at Media Molecule. Worked on Alien: Isolation. She is on the BAFTA Games Committee and a BAFTA Breakthrough Brit. Also a MCV Top Woman in Games. 30 under 30. Game Jammer.

Anita (2) Glenna Hall Fame 2 (2)Glenna Buford is an iOS Engineer at Wooga and Director of Women Who Code in Berlin. She also founded Girls’ Games Workshop, teaching girls how to develop games and speaks at international conferences.

A special, honorary, award was also made at the European Women in Games Conference to Anita Sarkeesian, founder of Feminist Frequency, for her work in improving diversity in many sectors across the world. Anita is the first non-European to receive this award.

See the full list of all 14 in the Hall of Fame.

 

Women in Games WIGJ appoint further Individual and Corporate Ambassadors

WIGJ_logo_primary_AmbassadorWomen in Games is pleased to add 13 further individual ambassadors and 2 new Corporate Ambassadors to its Ambassador Programme. After attending a series of workshops at the European Women in Games Conference, the new Ambassadors were finally approved by the Women in Games Board last week. The organisation is proud to have now 53 Ambassadors and you can see the full list with details of location and jobs title on our Ambassador Page

WIGJ welcomes Amy Scott, Alison-Julia Riguelme Cihak, Danette Beatty, Jamey Stevenson, Lucy Kyriakou, Lynne Liu, Michelle Chen and Rosa Carbo-Mascarel from England as well as Erin Stevenson and Hannah Aitken from Scotland, Claire Bourgoin from France, Pauline Mariliere from Belgium and Marina Amores from Spain. Anyone interested in joining the WIGJ Ambassador Programme should contact our CEO, Marie-Claire Isaaman.

The Women in Games Board were also pleased to hear presentations from Laura Cole of Codemasters and Tamsin O’Luanaigh of nDreams as they told of some of their plans to make their studios more inclusive. Their applications to become Corporate Ambassadors for WIGJ was unanimously approved. Any games company interested in joining the WIGJ Ambassador Programme should contact the Founder, David Smith.

 

Women in Games WIGJ win TIGA Award at spectacular ceremony at V&A Museum

TIGA award WINNER logo 2016_white

TIGA Awards MC webWomen in Games joined all of the games industry in the UK at the most stunning TIGA Awards Ceremony that the trade association has held to date. About 400 game developers and professional service suppliers from nearly 100 companies spent 5 hours celebrating the achievements of the last year.

Women in Games was delighted to win the Diversity Award outright in 2017 having been specially commended in 2015.

Marie-Claire Isaaman, CEO, commented: “Women in Games is extremely proud to be recognized by the industry with the TIGA Diversity Award. Our Board, Corporate and Individual Ambassadors and supporters all make outstanding contributions to our organisation, helping us to make our game industry more equal, diverse and inclusive. This award recognises all those people working with us.”

Women in Games add Outplay and Testronic Labs to its Corporate Ambassador programme.

Corporate Ambassadors 2017Women in Games WIGJ is pleased to add 2 more companies to its Corporate Ambassador programme. At a ceremony during the recent European Women in Games Conference representatives from Scotland’s Outplay Entertainment and from Testronic Labs in Croydon, UK and Warsaw, Poland were welcomed to the stage by David Smith, Founder of WIGJ.

Emma Purvey, HR and Recruitment Manager at Outplay Entertainment Ltd commented: “Outplay is based up in Dundee in Scotland. We have a team of 200 that we have grown over the last 6 years and we have been doing a lot of outreach with all different education levels to promote opportunity and careers in games, so we are really excited to partner with Women in Games to do further work there. Thank you.”

Ann Hurley, Head of Games Business at Testronic Labs and former WIGJ Hall of Fame inductee said, “Testronics have been going for 10 years and we employ just over 700 people based in Warsaw and Croydon. We are a QA Vendor and we do all sorts of services from Customer Support through to Compatibility Testing. The Board of Directors have embraced this and realized that we really need to be working on increasing the diversity within our company, so we are very excited to be part of this.”

David welcomed the 2 leading games companies to the programme and asked other interested games companies to make contact. Here is the current list of Corporate Ambassadors.

Women in Games launch Ambassadors programme, sponsored by Google’s Women Techmakers

WIGJ_logo_primary_AmbassadorWomen in Games announces the launch of its Ambassador programme, sponsored by Women Techmakers, with 43 individual Ambassadors from across the UK and Europe supporting women and girls in understanding the games industry and the opportunities there are within it. The Ambassador programme from Women in Games exists to grow the membership of the organisation, to help it increase the reach and scale of its programmes and help it achieve the strategic goal of doubling the number of women in games over 10 years.

Ambassadors are expected to reach out to young women at school, college and university locally in their region to encourage them to consider the games industry as a career. They will also reach out to the local public, regional industry and educational leaders and local government to form partnerships and long term strategic relationships.

Google’s Women Techmakers initiative provides visibility, community, and resources for women in technology, implementing global scalable initiatives to support and empower women in the industry.

The first Ambassadors for Women in Games are announced today as Alex Jones, Jade Leamcharaskul, Amelia James, Rhoda Daly, Steph McStea, Leoni Smith, Rory Jackson, Terri Mardel, Alex Grahame, Catherine Woolley, Jessica Curry, Adrienne Law, Amanda Blatch, Amrita Bharij, Amy Parish, Amy Yu, Ashley Riza, Becky Jowsey, Bex Edmondson, Carleigh Morgan, Chella Ramanan, Gareth Johns, Hazel Turnbull, Jess Magnus, Jodie Azhar, Karen Cham, Karen Hedger, Kate Killick, Laurence Bouvard, Liz Mercuri, Lorraine Ansell, Maria Fernandes-Hermida, Martine Spaans, Michael Corinus, Michelle Tilley, Monique Boddington, Nida Ahmad, Nika Dvoravic, Rachael Gregg-Smythe, Sandra Chau, Sharon Toliani-Sage, Tabitha Huchon and Timea Tabori.

Marie-Claire Isaaman, CEO of Women in Games commented: “We are delighted to have the support of Google’s Women Techmakers for the launch of our Women in Games Ambassador programme. During our 2016 European Women in Games Conference I ran a workshop to initiate this scheme and the enthusiasm and drive of the individuals who attended was extraordinary. We are extremely excited to see what our Ambassadors will achieve and confident that this initiative will have substantial impact in supporting us with our strategic goals.”

Rupert Whitehead, Developer Relations Programs Lead, UK, Ireland and Netherlands at Google said: “Women Techmakers and Google are proud to support the Women in Games Ambassador programme. This will grow awareness of the amazing variety of opportunities that are available for women in technology in what is a thriving and creative games industry. Seeing women already in these roles sharing their story is a powerful way of achieving this.”

Over 5000 join the Women in Games Professional Network. Join us today!

LinkedInJoin over 5000 women and allies of women in games in the professional network for women in video, mobile, online games & eSports. If you work or want to work in the games or esports sector and you are a member of LinkedIn, you can now get together with others who share the same interests. It’s free. Don’t miss out on the inside track.

Please link through to https://www.linkedin.com/groups/Women-in-Games-WIGJ-2739553/about. Start a discussion, share news! Just join the group and start networking. Good luck.

Io-Interactive, Paradox, Techland and Wooga become Women in Games Corporate Ambassadors

Wooga Paradox and Io Corporate Ambassadors with WIGJ

Women in Games, the not for profit, games industry diversity organisation, today announced the names of the first companies to be appointed as Corporate Ambassadors.

Women in Games is recruiting a number of Corporate as well as individual Ambassadors to support the growth of the Women in Games organisation, to help the organisation increase the reach and scale of its programmes and help it achieve the strategic goal of doubling the number of women in games over 10 years

Ambassadors will reach out to women in all cities and regions of the UK and Europe and grow the Women in Games network. They will reach out to young women at school and university to encourage them to consider the games industry as a career. They will also reach out to regional leaders and governments to form corporate partnerships and long term strategic relationships.

Corporate Ambassadors are leading games companies in Europe with a professional standing in their country and a commitment to engage and promote more diversity.

The first 4, founding corporate Ambassadors are:
Io-Interactive from Copenhagen, Denmark
Paradox Interactive from Stockholm, Sweden
Techland from Wroclaw and Warsaw, Poland
Wooga from Berlin, Germany

At last week’s European Women in Games Conference representative from the four companies were invited on stage to introduce their companies. Pictured with David Smith from Women in Games from left to right are Henriette Lønn Jenssen, Junior Sound Designer and Sidsel Marie Hermansen, Game Designer from IO Interactive, John Hargelid, CIO from Paradox Interactive and Marie-Blanche Stossinger from Wooga. Also present but not pictured was Paulina Basta, Head of HR from Techland.

“I am convinced that only the most diverse team can deliver the best possible product for our global audience”, commented Jens Begemann, founder & CEO, Wooga. “We’re honoured to serve as a corporate ambassador for Women in Games and are looking forward to supporting the many extremely talented women we already have in our industry as well as showcasing the games industry as an excellent career option for girls and young women.”

Nikola Nielsen, HR Manager at Io-Interactive commented: “We are delighted to be able to support Women in Games and help promote diversity in our wonderful industry to the next generation of game creators. This is a great initiative and one we are very passionate about.”

Fredrik Wester, CEO of Paradox Interactive said “Our philosophy is that by bringing people with different backgrounds, competences, experiences and ideas together, we will continue to grow as a successful industry. An industry that today is present in every aspect of society.”

Paulina Basta, Head of HR at Techland commented: “Techland is very proud to be a part of this Women in Games initiative. Diversity and inclusion topics are very close to our hearts and we are eager to promote the idea in our company and our part of the world.”

David Smith, Founder of Women in Games, said: “Women in Games is delighted to partner with these 4 Founding Corporate Ambassadors. We look forward to working with these companies to further diversity across Europe in the months and years ahead.”