Video game companies often use ‘taxes’, or in-game purchases as method for attracting users, as the basis of the game’s plot, or as a tool to maintain the virtual economy.
This webinar will assess if the term ‘tax’ is used correctly and accurately, or if it is misinterpreted by video game companies.
The webinar will allow participants to jointly analyse and verify if these so-called taxes are similar to real-world taxes – and if they fit well within games’ plots.
Using several examples, the webinar participants will be able to collectively analyse and verify if these so-called taxes are similar to real-world taxes and if they are intrinsic and fit well to the games’ plots.
This webinar will elaborate on why in-game taxation is relevant for real-world tax systems and why we should treat it seriously.