IN CASE YOU MISSED IT…

Women in Games highlights the articles that have caught our eye over the past few weeks…

As we head towards International Women’s Day, we’re delighted that our CEO Marie-Claire Isaaman and Co-Director & Ambassador Director Gemma Johnson-Brown were chosen by Google Play to feature in its IWD initiative. And you can discover the full campaign here.

Here’s something many of us can relate to… CityAM reports that Women looking out for Gen Z at work are being burnt out by being a ‘Team Mum’

The Awards season continues and a huge congratulations to Stephanie Economou who has won the Grammy’s first game score award for their work on Ubisoft’s Assassin’s Creed Valhalla: Dawn Of Ragnarok. Via Game Developer

Meanwhile, if you’ve not read the story of triathlon champion turned screenwriter Lesley Paterson, find out about this inspiring woman now. Her screenplay – co-written with Ian Stokell – of All Quiet On The Western Front picked up several BAFTA Awards last month. The Scotsman takes a look at her journey

How to make autistic-friendly games: Gamesindustry.biz talks to Changingday’s founders Nick and Alison Lang about the making of Blinnk and the Vacuum of Space, a VR title made with autistic players in mind

Game Developer looks at the best way the games industry can reduce its carbon footprint

Gender pay gap: women “work for free for nearly 2 months” a year, according to new data, reports Stylist

And finally, When Women Lead, Workplaces Should Listen, reports McKinsey. We couldn’t agree more…