Women in Games CEO Marie-Claire Isaaman will be presenting a session at this summer’s Develop:Brighton Conference, alongside our Research & Education Consultant Sharon Tolaini-Sage.
Marie-Claire and Sharon are currently putting the finishing touches to the Women in Games Guide: Building a Fair Playing Field – and they will be talking to attendees about why this project is important, sharing some unique insights from studios, organisations and individuals who have contributed to this work, as well as offering some advice on how studios can Build A Fair Playing Field themselves.
The Conference takes place on July 12th-14th and we’re delighted that the Women in Games community can enjoy a 10% discount on tickets. Simply register for your ticket using the code KPJEYX – book before the Super Early Bird rates end on April 6thfor the best deals.
Meanwhile, the organisers of the conference are looking for women programmers to talk in its Coding track. If you have an idea for a talk or even if you don’t but you’re interested in finding out more, the team would love to speak to you.
Benefits of speaking at Develop:Brighton:
- Complimentary pass to the conference
- Your name and presentation featured in pre-event promotion, on our website and digital event platform
- Publicity for you and your studio including opportunities for press interviews
Support for speakers:
- Help with planning your submission and preparing your talk
- Mentoring for first time and less experienced speakers
- Advisory Board members available for peer reviews of your session
- Speaker portal with guidance and tutorials to help when putting together a talk
There’s no formal submission process, just email Content Director Susan Marshall via firstname.lastname@example.org
In other news from Develop:Brighton, Dinga Bakaba, Studio Director and Co-Creative Director of Arkane Lyon, has been announced as the headline keynote speaker.
In addition to headlining the conference, Dinga will also be honoured as the latest recipient of the prestigious Develop Star Award.
Other Develop:Brighton 2022 sessions announced so far include:
‘Just Houdini It’ – Using Houdini Effectively for Game Development – Sophie van den Boomen, Rebellion
12 Things I Wish I Knew When I Started Making User Interfaces for Games – Henry Ryder, nDreams
Creating Characters with Narrative Appeal – Samantha Hogg, Sharkmob
What Voice Actors Need from Game Developers – Mark Estdale, OMUK
Post-Pandemic Directions for Game Audio Employment – Alastair Lindsay, Splash Damage
Seeing with Your Ears: The Unique Challenge of Audio and Interactive Storytelling in As Dusk Falls – Ross Stack, Soundcuts
Hiring Ethically and Empathetically – Moo Yu, Team Artichoke
Founding a Game Studio: The Highs and Lows – Sally Blake, Silent Games
How Making Blockchain Games has Changed the Way I Think About the Internet – Robby Yung, Animoca Brands
Extra Credit – Turning Internal Assets into a Valuable Side Hustle – John Campbell, Triangular Pixels
A Beginners Guide to AI Character Design – Tommy Thompson, AI and Games
Terminal Velocity: How Backend Game Services Power Our Titles – Edwin Jones, Mediatonic
There’s Always Been a Metaverse – Sarah Brin, Media Molecule
Keeping it Simple: Creating a Tutorial for a Grand Strategy Behemoth – Joy Dey, Creative Assembly
Why Designing Inclusive Player Experiences Should be Everyone’s Priority – Tulay McNally, Electronic Arts
Ten Steps to Steam Success – James Gourlay, Curve Games
Building a Contented Game Community – Hannah Flynn, Failbetter Games
The Indie Secret Weapon: TikTok (get discovered by doing very little) – Ashley Denton, Explosive Alan Productions
The Realities of Starting an Indie Game Studio – Jay Shin, Arrogant Pixel
The Price Is Right: What to Charge for Your Indie Game – Lewis Denby, Game If You Are
Signing Your Game (and what to avoid!) – Nina Adams, Auroch Digital
The Importance of Quality Immersive Social Integration When Bringing Games to Asia – Jorvik Zhang, Tencent Cloud
Planting Seeds: Designing Games for Organic Growth – James Older, Landmark
Combining the Power of Free to Play with Play to Earn: Creating the Future of the Mobile Gaming Market – Nicola Mizon, Nexxter Interactive
Inclusion as a Shared Responsibility – Affecting Change as an Individual
Lily Woi , Lily Woi Coaching
Ugonna Nwosu, Rocksteady Studios/Out making Games
Leon Killin, Sumo Group
The Develop:Brighton expo will run from Wednesday July 13th, including the returning Indie Showcase competition. The Develop:Star Awards also take place on that Wednesday and will celebrate the best and brightest of the game developer community.