We’re delighted to share with our community an invitation to attend the upcoming Geena Davis Institute’s presentation on Reframing Representation in Games.
The event, which takes place on Monday October 2nd, is being hosted by our Corporate Ambassador Paramount – in person at its New York office, and virtually. Here’s what you can expect:
Over 3 billion people worldwide play video games, but do all players see themselves reflected in the games they play? The Geena Davis Institute on Gender in Media will share findings based on an extensive review of the state of diverse representation, narrative, and the objectification and dehumanisation historically found in video games. The Institute will share some of the representational pitfalls identified, their effects, and opportunities for change. The presentation will be followed by a panel of distinguished video game experts moderated by Games for Change on how game developers can centre inclusive design with awareness of these findings in an effort to reframe representation.
Women in Games CEO Marie-Claire Isaaman said: “We welcome this important research by the Geena Davis Institute as better representation of women and girls in games is a priority area of action for Women in Games. We look forward to the presentation of the findings, and will be reporting further on this research.”
If you would like to attend the event, either in-person at Paramount’s New York office, or virtually, click here – https://licensinginternational.org/events/reframing-representation-in-video-games/?mc_cid=2918f453eb&mc_eid=cc9615552f