Our Corporate Ambassador Virtuos has launched Virtuos Labs Warsaw, dedicated to developing graphics rendering and optimisation technology in games production.
Virtuos Labs is a group of studios formed around senior technical directors with diverse expertise to expand the company’s capabilities in engineering and R&D. There are currently three studios in the network, all of which are established strategically in the top game development hubs of Europe, namely Lyon, Montpellier, and Warsaw. The proximity enables better synergy between Virtuos’ studios and clients in Europe.
Virtuos Labs Warsaw’s focus on graphics engineering complements the R&D and proprietary game engine development specialisations of the studios in Montpellier and Lyon, respectively.
The development of graphics engineering capabilities is led by Peter Sikachev, Rendering Lead, who brings over 12 years of experience in graphics programming for triple-A games. Prior to Virtuos, he was Associate Lead Graphics Programmer at People Can Fly, where he helped ship Outriders Worldslayer. Other notable game titles he has worked on during his tenure at CD Projekt Red and Eidos-Montréal include Cyberpunk 2077, Deus Ex: Mankind Divided, and Shadow of the Tomb Raider.
Christophe Gandon, Managing Director of Western Region, Virtuos said: “Poland is one of the world’s largest exporters of games and our expansion into Warsaw enables us to meet the increasing demand for engineering solutions. Virtuos Labs’ unique set-up empowers experts like Peter to grow their dream teams to work on advanced solutions, while providing clients a cost-effective alternative to maintaining a large, fixed team so they can better adapt to market conditions.”
The launch builds upon Virtuos’ continued expansion of its global footprint and capabilities, including art production studio Glass Egg in Dalat, Virtuos Labs in Montpellier, as well as full-cycle game development studios in San Francisco and Kuala Lumpur.
Photo by Maksym Harbar on Unsplash