Women in Games Corporate Ambassador YAHAHA launched its gaming platform earlier this year with a focus on user-generated content and an ambition of making game development as accessible as possible.
The company, which boasts offices in Finland, Korea and China, recently hosted a workshop for the students of NTI Gymnasiet in Sundsvall, Sweden. This workshop allowed the students to learn more about the YAHAHA platform and create games from scratch.
Initiatives like these are so important to the Women in Games community’s ambitions and goals of nurturing, supporting and developing the next generation of talent in the games industry. We thank YAHAHA for their work with students and look forward to hearing more about their future initiatives.
YAHAHA reported that some great experiences were created and one of the winning students, Lisen Skogman, created MushMushMunt. YAHAHA talked to Lisen about their experiences. You can read more here.
Education is one of Women in Games’ key pillars of action. We’d love to hear about our community’s initiatives and work with schools, colleges and universities – get in touch via email@example.com.